Final+Game+Design+Project


 * download link word file[[file:Intro%20to%20Design%20Final%20Project%20Description.doc]]**
 * download link pdf file [[file:Intro%20to%20Design%20Final%20Project%20Description.pdf]]**


 * CCT311H5**
 * INTRODUCTION TO GAME DESIGN & THEORY **


 * Final Game Design Project **


 * Due:** November 24th

There are two parts to the project as outlined below:
 * OVERVIEW**

Individually, or in groups of no more than three, produce a game design document. Please hand in a printout of the document and email a PDF or Word file of the document to: max.piesner@sheridanc.on.ca.
 * REPORT 35%**

You may choose to design any genre of game you wish.

You may (should) include visuals, either original or reference material to illustrate your game concept. It is permissible to use images from comparable games or your stated competition, as well as images of existing characters or real life actors, for visual references, but be sure to cite your sources.

Your design overview document should be no more than 10-12 pages (including visuals), or approximately 2,500 words in length.

This game design document may be an expansion of a game treatment submitted for assignment number one.

Each group formed for the final game design project will present their game proposal to the class. Each presentation must consist of a slide presentation (PowerPoint etc.) or video, and a one-page handout or sell sheet.
 * PRESENTATION 15%**

The purpose of your presentation is to give a "sales pitch" for your final game design. You must be clear and concise while covering all of the pertinent aspects of your design. Use visual references and text as appropriate.


 * Your presentation should be no more than 5 minutes in length and will be followed by a short QA session while the next presenter sets up.
 * You must use some manner of visual support in PowerPoint, Keynote, HTML, PDF, video, or any format you prefer, as long as it is Macintosh compatible.
 * Please bring your presentation on an USB drive for transfer onto the presentation machine, or you may plug your own laptop into the system.


 * Final Game Design Project – Rubrics **


 * //GAME PROJECT REPORT 35%//**


 * 30 Game Design Overview:**
 * Description – 5**
 * Formal Elements – 5**
 * Gameplay Examples: (if applicable) variations of core gameplay mechanics, specific levels and objectives, boss fights etc. – 5**
 * Dramatic Elements – 5**
 * Dramatic Examples: (if applicable) story synopsis, world history or backstory, sound, art style, mood, character descriptions – 5**
 * Writing: spelling, grammar, diction, style (also visuals), etc. – 5**


 * 5 Competitive Analysis and Development Challenges**


 * posible marketing strategy can be included*****


 * 35**
 * 35**


 * //GAME PROJECT PRESENTATION 15%//**


 * 5 Presentation Materials**


 * 5 Organization and Communication**


 * 5 Energy and Attitude**
 * 15**
 * 15**

Group Name: _

Group Members
 * Name: || Student # ||
 * Name: || Student # ||
 * Name: || Student # ||

Game Ideas
 * Working Title || Genre || Description ||