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CCT311H5  Intro to Game Design and Theory Falling Bush

Max Piesner - just call me Max

Email: max.piesner@sheridanc.on.ca Phone: 905-845-9430 ext. 2187

A little about me: BA – Journalism, History, Creative Writing MA – Creative Writing Employed as a writer and designer for video games for the past 6 years Favourite games: Shadow of the Colossus, Bioshock, M.U.L.E., Bard’s Tale, Liar’s Dice, Euchre, and many more

I want to know your favourite games Course Overview Slight change in focus from last year We will still look at board games and card games But we can discuss the role of designers in AAA video game development too Course Outline Mini Assignments Group Exercise Organize into groups of 5 Describe any game (and how to play it) as if to someone who has never played it before Can be any type of game – video game, card game, board game, ballgame, etc. Choose one group member to write the description/instructions on a piece of paper Be detailed

Group Exercise Follow Up Choose one group member to read your game description aloud

What do all the games have in common?

What makes something a game?

Game Structures Players Games require active participants Objectives Goals for the players to achieve Procedures Actions or methods of play allowed by the rules Rules Define game objects and how they can be used, and they also limit behaviour within the game Game Structures cont. Resources Items made valuable by their scarcity and use in the game Conflict Relationship between objectives and rules/procedures Boundaries Physical of conceptual space in which the game takes place Outcome Unequal and uncertain/unpredictable